methods.in.the.madness

The Window
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intro
the 3 precepts
quick start
traits
skills
competency
success rolls
contest rolls
health rolls
plotting rolls



Traits

Even in the real world there are some abilities which everyone has and are often challenged, things like strength, perceptive powers, and health. In a Window character, these common qualities are called traits (often known as "stats" in other systems.)

Every actor on the cast will need to define these inherent traits for their character, as they will most likely be tested several times during the course of a chapter.

Following is the list of traits recommended for most roleplaying genres. They are delineated from other abilities and skills simply because they are present in everyone and are common tests for Storytellers to call for. The Storyteller should modify this list to fit their own style and the genre they are playing in.

For example, if you are playing in a very non-action oriented world where physical tests are few and far between, the Storyteller might opt to do away with strength or even agility. On the same token, it isn't uncommon for a Storyteller to add their own traits to the list to reflect the setting the characters come from. (Rules are available for several expansion traits, including luck, sanity, and magic. Check out the optionals section.)


Strength

This is the raw physical power which the character possesses, and it is tested in those situations where the character must lift, move, push, pull, or throw something which is unusually large or heavy. It also includes the character's ability to crush or break sturdy objects, hold down an enemy in combat, or other such trials of might.

Agility

People who are highly agile are good at jumping over pits, swinging from ropes or vines, escaping from bonds, and picking pockets. It has to do with balance, manual dexterity, hand-to-eye coordination, and limberness, and it can be tested quite often in action oriented Anthologies.

Health

Not only is this how good the character is at resisting disease, but also how good they are at running long distances, dealing with poison, holding their breath, etc.. Health rolls are very important should the character be wounded to determine how well they resist shock, pain, unconsciousness, and even death.

Knowledge

Often referred to as "knowledge of the world," this is a general measure of how much the character has experienced and how much education they have received. Older, smarter, or more travelled characters usually are more knowledgeable, and this ability is tested when a character needs to see if they know important information on government organizations, how a steam engine works, or similar feats of experience and wisdom.

Perception

Often called "powers of perception," the Storyteller will call for tests of this ability when the troupe has a chance to notice something in a scene that isn't readily apparent. This includes seeing hidden or obscure clues, hearing distant noises, or smelling that telltale whiff of poison...

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