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Tips and Tricks
The following ideas are offered to help you flesh out your character.
Some might speak to your style and others might be useless to
you. Scavenge whatever effective bits you can.
Be Specific and Original
Oftentimes, a few very specific notes about a character can say
more than volumes of generalizations. One good metaphor can build
a rich character image better than paragraphs of dry description.
Don't use stereotypes, and don't just cobble your character together
from books you've read or movies you've seen. There is nothing
keeping you from creating your own character, one that has truly never existed before. If you achieve
this goal, your roleplaying will be more personal and much more
memorable.
This tip comes first because it can be applied to all of the others
below.
Ten Big Background Questions
Here's ten questions that can give you a good start toward understanding
your character's background:
- How old is he?
- Where was he born?
- What did his parents do for a living?
- What religion did his parents practice?
- What was his relationship with his parents like?
- Where did he live as a child?
- Was anything happening historically during his childhood?
- How did he spend his time as a child?
- Was he happy as a child?
- How did he decide what to be as an adult?
Ten Big Personality Questions
Here's ten questions that can help you define your character's
personality:
- Are there any adjectives which embody his personality?
- Does his personality remind you of an animal or object?
- What are his goals and motivations?
- How far will he go to achieve his goals?
- What does he fear most?
- What does he love most?
- How competitive is your character in various aspects of his life?
- What are his best and worst qualities?
- How does he act when he first meets men? Women?
- How do they react to him?
Mental Picture Painting
Oftentimes, the visual image of a character can go a long way
toward visualizing the whole character. If there's an artist in
the troupe, convince them to make sketches of all the characters.
(However, they must do this before the story begins... if you
roleplay a character for a session or two then everyone will get
a different mental picture in their head and the artist will never
be able to satisfy them all.) If there isn't an artist in the
troupe, then paint a picture in your head. Consider the following
aspects of your character's appearance: height, build, eyes, hair,
skin tone, and notable facial features.
How your character dresses can also reveal a great deal about
them. We all wear uniforms, whether we admit it or not. The style,
color, age, and associated stereotypes of a character's wardrobe
can show allegiances, points of view, and personal self confidence.
Personal Connections
For each stage in your character's background (childhood, teen
years, college, young adulthood, etc.), think about the people
who affected her. These could be friends, relatives, teachers,
enemies, lovers, or whoever. Build an image of these people, and
record some details about them. Imagine how they changed your
character and where their relationship lies now.
Also, define your character's relationship with the rest of the
cast. Who is she close to? Who acts as her foil? Who contrasts with her? Who is similar?
This is also a good opportunity to consider what is going to make
the other actors like your character. What qualities make him
a character they will be as interested in as you are? What qualities
may make them dislike him? The answers to these questions can
be pivotal in deciding how much fun you will have playing this
character.
Pivotal Events
This is a game which can be played both by the actors and the
Storyteller. Essentially, the idea is to build up an understanding
of the pivotal events in your character's past. What was his first
real encounter with death? With love? With betrayal? When and
where did they happen? What people were involved? How did these
events change his point of vierw? These events can also be roleplayed
if the Storyteller would like. The supporting cast for each event
can be played by the Storyteller or by the other members of the
troupe... this helps everyone obtain an understanding for each
character and gives the other actors a stake in the larger story.
The Voice
One of the most important steps in getting into character is mastering
your role's particular voice. Does your character talk fast or
slow? Does he talk a lot or hardly at all? Deep voice? High voice?
Does he speak with any sort of accent? What phrases or figures
of speech is he partial to? Does he view talking as a tool or
as social interaction? Is his voice soft? Abrasive? Enthusiastic?
If every character on the troupe has a distinct and believeable
voice, it makes complex dialogue scenes clear, especially if the
actors are roleplaying more than one character. It also makes
slipping into your role very easy once you've grown comfortable
with it.
Posture and Expression
Step back and take a look at your character. How does he stand?
How does he sit? How does he walk? Relaxed? Slouched? Straight?
Is there a particular stance which he often falls into? If so,
take a moment to assume that stance yourself and think about it.
Oftentimes, putting yourself into a single pose which you associate
with your character can instantly snap you into the role.
Just as a character's bodily stance can reveal truths about them,
so can their facial expressions. I once saw a character played
whose entire personality centered around the way the actor clenched
his teeth. That one simple gesture communicated anger, impatience,
and even the character's personal philosophy. It also helped the
actor stay in character.
Action and Reaction Game
This game needs another person to play, preferably the Storyteller
or a fellow actor. Have this other person present you with a situation
and describe how your character would react to it. These situations
could be actual events from your character's past or they could
be purely theoretical. They should be situations which challenge
the character's views of the world and their own moral code. This
is also a good exercise to help you get used to playing your character.
 
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